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I think I lack the persuasive skills and money required to do this. The Guild Master here asks that I attempt to broker a peace between the Nords and Swadians. The caravan parts ways at the gate, and I visit the tavern, where I sell all the captives I have, except the footmen expected by Count Trimbau.
#How to get cattle mount and blade warband full
This time, it’s just as I recall it: full of smoke and screaming peasants. I intend to join the Khanate as a lord in the future, so it’s a good idea to make friends when you can.Īh, the Swadian Plains. The pay is not great, surely not as much as caravan raiding, but I accept.
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He asks that I escort a caravan to Dhirim. Once at Tulga, the spice capital of Caldaria, I buy what I can at good prices and speak to the Guild Master. This time, I dispatch them without a scratch. A stop in Narra leads to an unexpected ambush. We resume at Halmar, and ride through the Khergit Steppe looking for tribesmen to join us and spices to trade. I think I know somebody who might want to pay us to remedy this plague of sea rats. While doing some manhunting for sea raiders (who reward you with some nice mid tier armor), we come across their lair. I side with Nizar and will hear nothing more on the matter. Alayen resents Nizar as a braggart, and Nizar Alayen as a stiff. On the road to Rivacheg, home of Alayen, we prey upon a large band of tundra bandits unfortunate enough to find themselves on open terrain. They never seem to respond to words, but will eventually leave you alone once you earn a fierce enough reputation. I have to duck back out the door inn order to prepare myself. At Curaw, we come face to face with another belligerent drunk. In the Reyvadin tavern, we meet Alayen, a skilled noble warrior who should prove useful on both horse and on foot. The people here buy our goods from the south at very favorable prices, and we acquire cheap iron and dried meat from Curaw, as well as fish and raw silk from Rivacheg. Rather than risk being overrun by steppe bandits by cutting north through the pass near Ichamur, we travel through Narra and across the eastern Swadian Plains, arriving at last at Reyvadin, capitol of the Kingdom of Vaegirs.
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Both of our new companions are of noble birth, and respect each other as well. Running along to Tulga, we acquire more salt, spices, and the services of Artimenner, A scholar and engineer. In the tavern at Barriye, we meet Lezalit again, who agrees to join us and lend his training experience and sword. Plenty of spice, dyes, salt, dates, and pottery, traded at favorable prices for wine and fish. Tehlrog Castle has just been claimed a fief of King Harlaus.Ī most profitable expedition in the Sarranid Desert. As an aside, it looks like the Swadians are recovering their territorial losses near the Khergit Steppe by taking a bite out of the Nords. On the road to Barriye, we collect all the cheap dyes and dates we can. The cattle are delivered to the Guild Master of Shariz. Perhaps a Nord/Khergit alliance against the Vaegirs, or simply a holding maneuver while they pursue more territory elsewhere?īandits attack during a night visit in the village of Ayn Assuadi. On top of this, they broker a trade agreement with their Nord allies. The Khergits step out of the conflict with Swadia, ahead two castles and associated lands. Let them claw at each other while he trades freely, perhaps marshaling his forces once more against the Sultanate when the truce between them expires. Apparently, King Graveth is determined not to involve himself on either side of the war. On the road, word comes that a trade agreement has been signed between Rhodoks and Nords. We continue on our way to Shariz (I think I may have said Barriye before).